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denis45230

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1

Friday, June 9th 2017, 7:35pm

Fatal error! 06.09-20.24.25.crashstack

Bonsoir

Voila j'ai un petit souci depuis 2 jours et je ne trouve pas la solution du crashstack.

Fatal error!

VERSION: 258.62
ShooterGameServer.exe!UPrimalAIStateDinoRangedState::FindDirectionToLeadTarget() (0x00007ff751bcd1d1) + 79 bytes [h:\svn_ark\projects\shootergame\source\shootergame\private\primalaistatedinorangedstate.cpp:356]
ShooterGameServer.exe!UPrimalAIStateDinoSpiderRangedWebState::StartAnimationState() (0x00007ff751bd06a4) + 33 bytes [h:\svn_ark\projects\shootergame\source\shootergame\private\primalaistatedinospiderrangedwebstate.cpp:105]
ShooterGameServer.exe!APrimalDinoCharacter::AnimNotifyCustomState_Begin() (0x00007ff751c4eede) + 0 bytes [h:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2718]
ShooterGameServer.exe!UAnimNotifyState_Custom::Received_NotifyBegin() (0x00007ff751b4755c) + 0 bytes [h:\svn_ark\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:19]
ShooterGameServer.exe!UAnimInstance::TriggerAnimNotifies() (0x00007ff752e7a70b) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:1205]
ShooterGameServer.exe!UAnimInstance::UpdateAnimation() (0x00007ff752e75ebf) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:446]
ShooterGameServer.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff752d4700d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:622]
ShooterGameServer.exe!USkeletalMeshComponent::TickPose() (0x00007ff752d47642) + 11 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:725]
ShooterGameServer.exe!USkinnedMeshComponent::TickComponent() (0x00007ff752d5e101) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:322]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponentInternal() (0x00007ff752d4783b) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:779]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponent() (0x00007ff752d4c2bb) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2280]
ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x00007ff752b2a7fc) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:971]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff752dab7b0) + 30 bytes [h:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff752592855) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff75259217d) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff752593eda) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff752da60ee) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff752da997c) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff752c76003) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff752c786a6) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1383]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff752bd916f) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1150]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff751b319c1) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x00007ff751b2d0fc) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff751b32a0a) + 5 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff751b32b40) + 8 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff753b51dfd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa0bcb13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa0e3154e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa0e3154e4) + 0 bytes [UnknownFile:0]
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k8vxs

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Friday, June 9th 2017, 7:54pm

Cordialement, | Regards,
K8V
Country Manager | Nitrado France
______________________________________________________________________________________________________________________________________________________________________________________________________

>>Faire un ticket au support<<

Rappel : Le Support FR est bénévole ! L'aide fourni est donc durant notre temps libre

denis45230

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Tuesday, June 13th 2017, 7:03pm

c’était un mod qui poser problème,merci

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