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perle33440

Ex Responsable Support

  • "perle33440" started this thread

Posts: 413

Location: bordeaux

Occupation: amp

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1

Thursday, January 22nd 2015, 6:12pm

Rajouter des boules Quies , pour réduire les bruits en jeu

Voici une vidéo tuto pour rajouter des boules quies en jeu.

Ceci permet de réduire les effets sonores en jeu, surtout à bord des véhicules aériens.

Tuto vidéo: Tuto #14 / Ajouter des boules quies sur Altis Life - YouTube


Fichier: Altis life/core/fn_setupActions.sqf, puis rajouter ceci:

Quoted

//Boule Quiès
life_actions = [player addAction["<t color='#ADFF2F'>Boule Quiès Oui/Non</t>",{if (soundVolume != 1) then {1 fadeSound 1;} else {1 fadeSound 0.1;};},"",-6,false,false,"",'vehicle player != player || soundVolume != 1']];



Les femmes qui cherchent à être l'égale de l'homme manquent d'ambition!

Twitter: Perle Nitrado Fr

Posts: 27

Location: France

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2

Wednesday, February 25th 2015, 11:59am

Est-ce normal que pour les policiers il n'y a pas l'option de mettre les boules Quies ?

inercy

Beginner

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3

Sunday, May 24th 2015, 4:36pm

Bonjour déjà merci a toi pour le tuto.
Mais j'ai le même problème les boules quies ne fonctionne pas avec les policiers. Comment je peux régler le problème ?

Merci par avance

Sharleen

Ex staff

Posts: 100

Location: Chernarus

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4

Monday, May 25th 2015, 8:54am

Salut ,

test ceci :

Source code

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case west :    {
    	//Boule Quiès
    	life_actions = [player addAction["<t color='#ADFF2F'>Boule Quiès On/Off</t>",{if (soundVolume != 1) then {1 fadeSound 1;} else {1 fadeSound 0.1;};},"",-6,false,false,"",'vehicle player != player || soundVolume != 1']];
    };



sous :

Source code

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//Boule Quièslife_actions = [player addAction["<t color='#ADFF2F'>Boule Quiès Oui/Non</t>",{if (soundVolume != 1) then {1 fadeSound 1;} else {1 fadeSound0.1;};},"",-6,false,false,"",'vehicle player != player || soundVolume != 1']];



ce qui donne :

Source code

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switch (playerSide) do{
    case civilian:
    {
   	 //Drop fishing net
   	 life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",'
   	 (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']];
   	 //Rob person
   	 life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",'
   	 !isNull cursorTarget && player distance cursorTarget < 3.5 && isPlayer cursorTarget && animationState cursorTarget == "Incapacitated" && !(cursorTarget getVariable["robbed",FALSE]) ']];
   	 //Boule Quiès
    	life_actions = [player addAction["<t color='#ADFF2F'>Boule Quiès On/Off</t>",{if (soundVolume != 1) then {1 fadeSound 1;} else {1 fadeSound 0.1;};},"",-6,false,false,"",'vehicle player != player || soundVolume != 1']];
   	 
    };
    
    case west :
    {
    	//Boule Quiès
    	life_actions = [player addAction["<t color='#ADFF2F'>Boule Quiès On/Off</t>",{if (soundVolume != 1) then {1 fadeSound 1;} else {1 fadeSound 0.1;};},"",-6,false,false,"",'vehicle player != player || soundVolume != 1']];
    };
};


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inercy

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5

Tuesday, May 26th 2015, 2:19pm

Nikel. Un grand merci a toi !!!

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6

Wednesday, May 24th 2017, 2:17pm

Vous n'auriez pas la même chose pour un serveur epoch ?

Washon

Trainee

Posts: 29

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7

Wednesday, May 24th 2017, 5:46pm

Salut,

un script avait été proposé sur le forum d'Epoch : [Ignatz] Earplug Script - Scripts - Epoch Mod Community
et son update est assez récent : GitHub - Ignatz-HeMan/Ignatz_Earplugs: Earplug Script for Arma3 Epoch

Washon.

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