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  • "darkfusion69" started this thread

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1

Wednesday, February 25th 2015, 11:51am

Points de spawn Rebelles

Bonjour/Bonsoir !


Voici donc mon problème : Je voudrais savoir comment ajouter des points de spawn Rebelles sur les avant postes rebelles. J'ai ajouté le point de spawn en tant que reb_spawn_1 et essayé plusieurs script que j'ai chopé sur internet mais rien n'y fait, soit ça me plombe tous mes points de spawn soit le point de spawn ne apparait pas pour les rebelles.


Pouvez-vous m'aider S.V.P ? :)

artoisstark

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2

Wednesday, February 25th 2015, 12:03pm

salut darkfusion

les a tu mise sur la map

éditeur ...

icône vide NOM: reb_spawn_1

  • "darkfusion69" started this thread

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3

Wednesday, February 25th 2015, 12:06pm

Oui je l'ai mit sur la map, ce qui me pose problème c'est le script

artoisstark

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4

Wednesday, February 25th 2015, 12:22pm

tu doit aller dans le dossier Altis_Life.Altis
ouvrir le dossier dialog puis celui de function

ouvrir le fichier fn_spawnpointCfg.sqf

est tu ajoute

["reb_spawn_1","avant poste rebelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]

si tu na pas de case rebelle.

tu peut l'ajouter dans le civilian:

["civ_spawn_5","avant poste rebelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]

ou créé une case

case rebelle:
{
_return = [
["reb_spawn_1","avant poste rebelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
];

  • "darkfusion69" started this thread

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5

Wednesday, February 25th 2015, 12:30pm

D'acc merci, je testerais sa et je te dirais les résultats :)

  • "darkfusion69" started this thread

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6

Wednesday, February 25th 2015, 12:45pm

Toujours pas, Sa me flingue mes points de spawn. Qu'est-ce qui cloche?


/*
File: fn_spawnPointCfg.sqf
Author: Bryan "Tonic" Boardwine

Description:
Master configuration for available spawn points depending on the units side.

Return:
[Spawn Marker,Spawn Name,Image Path]
*/
private["_side","_return"];
_side = [_this,0,civilian,[civilian]] call BIS_fnc_param;

//Spawn Marker, Spawn Name, PathToImage
switch (_side) do
{
case west:
{
_return = [
["cop_spawn_1","Kavala HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
["cop_spawn_3","Athira HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
];
};

case civilian:
{
_return = [
["civ_spawn_1","Kavala","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["civ_spawn_2","Pyrgos","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["civ_spawn_3","Athira","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
["civ_spawn_4","Sofia","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
];

if(count life_houses > 0) then {
{
_pos = call compile format["%1",_x select 0];
_house = nearestBuilding _pos;
_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");

_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
} foreach life_houses;
};
};

case rebelle:
{
_return = [
["reb_spawn_1","avant poste rebelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
];

case independent: {
_return = [
["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
];
};
};

_return;

  • "darkfusion69" started this thread

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7

Wednesday, February 25th 2015, 1:05pm

Sachant que je veux que il n'y ai que les rebelles qui puissent spawn dans les avant postes rebelles, pas les civils.

artoisstark

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8

Wednesday, February 25th 2015, 1:29pm

}; il manque cela

  • "darkfusion69" started this thread

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9

Wednesday, February 25th 2015, 1:36pm

}; il manque cela
Où sa ?

artoisstark

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10

Wednesday, February 25th 2015, 2:06pm

case rebelle:

{

_return = [

["reb_spawn_1","avant poste rebelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]

];
}; j'avais oublier dans 1 jet.......

  • "darkfusion69" started this thread

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11

Wednesday, February 25th 2015, 4:47pm

Par contre comment faire pour que il n'y ai que les rebelles qui puissent y spawn ?

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